2022 National Girls Lacrosse League Rules
Click here for printable version of the rules
***All players participating on the NGLL MUST be rostered and registered through NGLL
Players may NOT be added to rosters after the start of the first game for each region. Please see the
NGLL website for specific dates.
Teams may use players from a lower age group and/or level - meaning: a "B" player can play up
an age group and/or division and an "A" player may only play up an age group... Ex. a 2027 "A"
player may substitute on a 2026 "A", but NOT a 2026 "B" team.
In the event that substitute players are needed, the number of players added will be limited so
as not to exceed a game day roster of 14 total players for the team in need.
If a substitute player(s) is/are being used, the opposing coach and scorekeeper must be notified
before the game.
Failure to comply will result in forfeiture of the game.
- All Games
• 23 minute halves; the last 2 minutes of the second half are stop time. 2 minute halftime.
• If a game ends in a tie the officials will immediately start sudden victory
overtime. Overtime periods will be 3 minutes running time; multiple overtime periods will be
played until the winner is decided. The first goal that is scored wins. No timeouts will be
permitted in overtime.
• 2022 National Federation of State High School Associations (NFHS) girls high school rules will
apply to ALL grad years 2026-2031 with the following additions/exceptions:
o Each team will have one (1) 60 second timeout per game. It may NOT be used in the last
5 minutes of the second half or in overtime where applicable. Teams that are not ready
- to restart immediately following the timeout will be called for delay of game with the
1. On a draw or when called on the team with the ball: possession awarded to
the other team.
2. When called on the team without the ball: play will start immediately
whether the defense is ready or not.
- o 2029, 2030 and 2031 teams will play MODIFIED CHECKING (Checking the crosse only if
the entire crosse is below shoulder level. The check must be in a downward direction
and away from the body.) POSITION TO CHECK (Player has an opportunity to legally
check the crosse without fouling - 3 second count starts when the official deems that
the player with the ball could be checked legally if checking were allowed.)
o Teams listed first on the schedule are the “Home” team and will be given first
alternating possession when offsetting fouls occur.
o Coaches and club directors are permitted on the teams sideline and are subject to same
rules as coaches. Only head coaches may address the officials.
- • Yellow Card times will be kept by the game officials.
• Players receiving a red card in a game may play in the next game, unless decided otherwise by
the league director and the head official.
• A purple card will be given to anyone exhibiting unsportsmanlike behavior – such behavior will
not be tolerated.
• If a half or game ends on a defensive major foul within the CSA the officials will set up a free
position and play will end upon completion of the scoring attempt; passes are permitted as long
as they are a continuation of the scoring play.
• A team must have 12-players to start the game. (teams do not need to have a goalie, but 12-
players must be dressed to play and the goal may not be modified or moved in such a case).
• Any forfeited game will be scored as a 10-1 win.
• If the fields are open, the games will occur. If the field is determined to be unsafe for play by
both officials, the game will be stopped. Games will be played during rain.
• All games will be postponed during lightning and/or thunder. Games will resume 30 minutes
after the last sight of lightning and/or crack of thunder is heard, but they will end 55 minutes
after the original scheduled start time.
• A game score will stand at the point it was delayed if at least one complete half has been
Playoff scenarios are specific to each region.
• Playoff games will follow the same procedure as regular season games.
- • Any team that forfeits a game due to lack of players or using an ineligible player will not be eligible for
Tie Breaking Procedures for Playoffs :
• **Tie breaks in the standings will be decided in order. If #1 does not decide the tie break, then we
move on to #2, etc. until the tie break is decided.
1. Teams will be seeded by their record according to the following formula (percentage):
[(#Wins + 0.5*#Ties)/(#Wins + #Losses + #Ties)]
2. Head to Head Competition (if there is a three way tie in head to head competition, that
tiebreaker is thrown out).
3. Goals allowed against in-division opponents
4. Goals differential against in-division opponents (maximum score difference of 10 per game)
5. Goals allowed against all opponents
6. Goals differential against all opponents (maximum score difference of 10 per game)
7. 23 minute tie break game on the first day of the playoffs.